Kyle Gabler and Ron Carmel |
|
Type | Private |
---|---|
Industry | Interactive entertainment |
Founded | 2006 |
Founder(s) | Kyle Gabler Ron Carmel |
Headquarters | San Francisco, California, U.S. |
Products | World of Goo |
Website | 2DBoy.com |
2D Boy is an American independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company.
They state that "their swanky San Francisco office is whichever free wi-fi coffee shop they wander into on a given day."[1]
Their first release was World of Goo, a physics-based puzzle game built around the idea of creating large structures using balls of goo. The game was released for PC and Wii at the same time. The game won the Independent Games Festival 2008 Innovation Award as well as the 2008 Technical Excellence Award, and was nominated for the festival's Seumas McNally grand prize.[2] World of Goo gained a great deal of media attention after celebrating the one year anniversary of its release with a "pay whatever you think it is worth" scheme, where customers could name their own price (for a limited time) rather than paying the normal set price of US$20.[3]
On July 6, 2010, 2D Boy, Capybara Games, and thatgamecompany started a program called the "Indie Fund", which aims to support game development, by helping independent developers become financially independent.
In December of 2010, an iPad and iPhone version of World of Goo, "World of Goo HD" was approved by Apple and entered the App Store. At first, it was priced at $9.99, but was later dropped to $4.99.
On April 14, World of Goo was released on the App Store as a lower-priced, iPhone-only app.
On November 28 2011, Android version was released on the Android Market, 50 000 sales in a week.